Originally
posted 9/21/02 by rob-ART morgan, mad scientist
Updated 9/26/02 with Quake3 1280x1024 results
as well as Radeon 9000 numbers.
In the
graph above, the CPU is more of a factor than the
graphics card. Now watch what happens as we
increase the resolution and texture
quality...
Note in the
graph above at this very hi rez, hi texture quality
setting, the "bottleneck" becomes the graphics
card, not the CPU.
Unreal Tournament
is typical of 3D games that do NOT take advantage
of graphics cards or dual CPU's. That's why I
didn't bother to show the results with the Radeon
9000. If your favorite game is in this category,
don't expect Dual G4's or expensive graphics cards
to help you.
(SEE
PAGE
3
FOR Filemaker, Bryce, Cinema 4D, and
Multi-Tasking
results)
or RETURN TO
PAGE
ONE
and CONCLUSION
TEST
NOTES
The "SDR" Power
Mac 1GHz MP had 1GB of PC133 CL2 SDRAM.
The "DDR" Power Mac 1GHz MP had 1.25GB of PC2700
CL2.5 DDR RAM
The "DDR" Power Mac 1.25GHz MP had 1.5GB of PC2700
CL2.5 DDR RAM
All three were
tested with the Radeon 9000 and GeForce4 Titanium
Graphics Card.
All three were
running from an IBM 120GXP drive.
For details on
each real world test, read "HOW
I TEST."
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